Small addition in the testing plugin.

NPC now spawns for every online player.
This commit is contained in:
JitseB
2018-04-15 18:54:10 +02:00
parent 872587a5a9
commit 6915d490c9
@@ -10,6 +10,7 @@ import net.jitse.npclib.plugin.listeners.NPCListener;
import net.jitse.npclib.skin.MineSkinFetcher; import net.jitse.npclib.skin.MineSkinFetcher;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.ChatColor; import org.bukkit.ChatColor;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerToggleSneakEvent; import org.bukkit.event.player.PlayerToggleSneakEvent;
@@ -55,7 +56,10 @@ public class NPCLibPlugin extends JavaPlugin implements Listener {
"with the simplistic", "API of NPCLib!" "with the simplistic", "API of NPCLib!"
)); ));
npc.create(event.getPlayer().getLocation()); npc.create(event.getPlayer().getLocation());
npc.show(event.getPlayer());
for (Player player : Bukkit.getOnlinePlayers()) {
npc.show(player);
}
}); });
} }
} }