Added 1.7.10 NPC interaction support (for #10).
This commit is contained in:
@@ -0,0 +1,515 @@
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package com.comphenix.tinyprotocol;
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import com.google.common.collect.Lists;
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import com.google.common.collect.MapMaker;
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import net.minecraft.util.com.mojang.authlib.GameProfile;
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import net.minecraft.util.io.netty.channel.*;
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.server.PluginDisableEvent;
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import org.bukkit.plugin.Plugin;
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import org.bukkit.scheduler.BukkitRunnable;
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import java.util.*;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.logging.Level;
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/**
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* Represents a very tiny alternative to ProtocolLib.
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* <p>
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* It now supports intercepting packets during login and status ping (such as OUT_SERVER_PING)!
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*
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* @author Kristian
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*/
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public abstract class LegacyTinyProtocol {
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private static final AtomicInteger ID = new AtomicInteger(0);
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// Used in order to lookup a channel
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private static final Reflection.MethodInvoker getPlayerHandle = Reflection.getMethod("{obc}.entity.CraftPlayer", "getHandle");
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private static final Reflection.FieldAccessor<Object> getConnection = Reflection.getField("{nms}.EntityPlayer", "playerConnection", Object.class);
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private static final Reflection.FieldAccessor<Object> getManager = Reflection.getField("{nms}.PlayerConnection", "networkManager", Object.class);
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private static final Reflection.FieldAccessor<Channel> getChannel = Reflection.getField("{nms}.NetworkManager", Channel.class, 0);
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// Looking up ServerConnection
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private static final Class<Object> minecraftServerClass = Reflection.getUntypedClass("{nms}.MinecraftServer");
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private static final Class<Object> serverConnectionClass = Reflection.getUntypedClass("{nms}.ServerConnection");
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private static final Reflection.FieldAccessor<Object> getMinecraftServer = Reflection.getField("{obc}.CraftServer", minecraftServerClass, 0);
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private static final Reflection.FieldAccessor<Object> getServerConnection = Reflection.getField(minecraftServerClass, serverConnectionClass, 0);
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private static final Reflection.MethodInvoker getNetworkMarkers = Reflection.getTypedMethod(serverConnectionClass, null, List.class, serverConnectionClass);
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// Packets we have to intercept
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private static final Class<?> PACKET_SET_PROTOCOL = Reflection.getMinecraftClass("PacketHandshakingInSetProtocol");
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private static final Class<?> PACKET_LOGIN_IN_START = Reflection.getMinecraftClass("PacketLoginInStart");
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private static final Reflection.FieldAccessor<GameProfile> getGameProfile = Reflection.getField(PACKET_LOGIN_IN_START, GameProfile.class, 0);
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private static final Reflection.FieldAccessor<Integer> protocolId = Reflection.getField(PACKET_SET_PROTOCOL, int.class, 0);
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private static final Reflection.FieldAccessor<Enum> protocolType = Reflection.getField(PACKET_SET_PROTOCOL, Enum.class, 0);
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// Speedup channel lookup
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private Map<String, Channel> channelLookup = new MapMaker().weakValues().makeMap();
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private Map<Channel, Integer> protocolLookup = new MapMaker().weakKeys().makeMap();
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private Listener listener;
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// Channels that have already been removed
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private Set<Channel> uninjectedChannels = Collections.newSetFromMap(new MapMaker().weakKeys().<Channel, Boolean>makeMap());
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// List of network markers
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private List<Object> networkManagers;
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// Injected channel handlers
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private List<Channel> serverChannels = Lists.newArrayList();
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private ChannelInboundHandlerAdapter serverChannelHandler;
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private ChannelInitializer<Channel> beginInitProtocol;
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private ChannelInitializer<Channel> endInitProtocol;
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// Current handler name
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private String handlerName;
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protected volatile boolean closed;
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protected Plugin plugin;
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/**
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* Construct a new instance of TinyProtocol, and start intercepting packets for all connected clients and future clients.
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* <p>
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* You can construct multiple instances per plugin.
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*
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* @param plugin - the plugin.
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*/
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public LegacyTinyProtocol(final Plugin plugin) {
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this.plugin = plugin;
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// Compute handler name
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this.handlerName = getHandlerName();
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// Prepare existing players
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registerBukkitEvents();
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try {
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System.out.println("Attempting to inject into netty");
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registerChannelHandler();
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registerPlayers(plugin);
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} catch (IllegalArgumentException ex) {
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// Damn you, late bind
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plugin.getLogger().info("Attempting to delay injection.");
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new BukkitRunnable() {
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@Override
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public void run() {
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registerChannelHandler();
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registerPlayers(plugin);
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plugin.getLogger().info("Injection complete.");
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}
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}.runTask(plugin);
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}
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}
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private void createServerChannelHandler() {
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// Handle connected channels
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endInitProtocol = new ChannelInitializer<Channel>() {
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@Override
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protected void initChannel(Channel channel) throws Exception {
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try {
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// This can take a while, so we need to stop the main thread from interfering
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synchronized (networkManagers) {
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// Stop injecting channels
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if (!closed) {
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channel.eventLoop().submit(() -> injectChannelInternal(channel));
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}
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}
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} catch (Exception e) {
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plugin.getLogger().log(Level.SEVERE, "Cannot inject incomming channel " + channel, e);
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}
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}
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};
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// This is executed before Minecraft's channel handler
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beginInitProtocol = new ChannelInitializer<Channel>() {
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@Override
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protected void initChannel(Channel channel) throws Exception {
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channel.pipeline().addLast(endInitProtocol);
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}
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};
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serverChannelHandler = new ChannelInboundHandlerAdapter() {
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@Override
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public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
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Channel channel = (Channel) msg;
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channel.pipeline().addFirst(beginInitProtocol);
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ctx.fireChannelRead(msg);
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}
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};
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}
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/**
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* Register bukkit events.
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*/
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private void registerBukkitEvents() {
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listener = new Listener() {
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@EventHandler(priority = EventPriority.LOWEST)
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public final void onPlayerLogin(PlayerJoinEvent e) {
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if (closed)
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return;
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Channel channel = getChannel(e.getPlayer());
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// Don't inject players that have been explicitly uninjected
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if (!uninjectedChannels.contains(channel)) {
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injectPlayer(e.getPlayer());
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}
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}
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@EventHandler
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public final void onPluginDisable(PluginDisableEvent e) {
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if (e.getPlugin().equals(plugin)) {
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close();
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}
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}
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};
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plugin.getServer().getPluginManager().registerEvents(listener, plugin);
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}
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@SuppressWarnings("unchecked")
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private void registerChannelHandler() {
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Object mcServer = getMinecraftServer.get(Bukkit.getServer());
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Object serverConnection = getServerConnection.get(mcServer);
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boolean looking = true;
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// We need to synchronize against this list
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networkManagers = (List<Object>) getNetworkMarkers.invoke(null, serverConnection);
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createServerChannelHandler();
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// Find the correct list, or implicitly throw an exception
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for (int i = 0; looking; i++) {
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List<Object> list = Reflection.getField(serverConnection.getClass(), List.class, i).get(serverConnection);
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for (Object item : list) {
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//if (!ChannelFuture.class.isInstance(item))
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// break;
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// Channel future that contains the server connection
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Channel serverChannel = ((ChannelFuture) item).channel();
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serverChannels.add(serverChannel);
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;
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serverChannel.pipeline().addFirst(serverChannelHandler);
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System.out.println("Server channel handler injected (" + serverChannel + ")");
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looking = false;
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}
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}
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}
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private void unregisterChannelHandler() {
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if (serverChannelHandler == null)
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return;
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for (Channel serverChannel : serverChannels) {
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final ChannelPipeline pipeline = serverChannel.pipeline();
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// Remove channel handler
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serverChannel.eventLoop().execute(() -> {
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try {
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pipeline.remove(serverChannelHandler);
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} catch (NoSuchElementException e) {
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// That's fine
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}
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});
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}
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}
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private void registerPlayers(Plugin plugin) {
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for (Player player : plugin.getServer().getOnlinePlayers()) {
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injectPlayer(player);
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}
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}
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/**
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* Invoked when the server is starting to send a packet to a player.
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* <p>
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* Note that this is not executed on the main thread.
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*
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* @param receiver - the receiving player, NULL for early login/status packets.
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* @param packet - the packet being sent.
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* @return The packet to send instead, or NULL to cancel the transmission.
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*/
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public Object onPacketOutAsync(Player receiver, Object packet) {
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return packet;
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}
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/**
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* Invoked when the server has received a packet from a given player.
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* <p>
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* Use {@link Channel#remoteAddress()} to get the remote address of the client.
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*
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* @param sender - the player that sent the packet, NULL for early login/status packets.
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* @param packet - the packet being received.
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* @return The packet to recieve instead, or NULL to cancel.
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*/
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public Object onPacketInAsync(Player sender, Object packet) {
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return packet;
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}
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/**
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* Send a packet to a particular player.
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* <p>
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* Note that {@link #onPacketOutAsync(Player, Object)} will be invoked with this packet.
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*
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* @param player - the destination player.
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* @param packet - the packet to send.
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*/
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public void sendPacket(Player player, Object packet) {
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sendPacket(getChannel(player), packet);
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}
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/**
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* Send a packet to a particular client.
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* <p>
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* Note that {@link #onPacketOutAsync(Player, Object)} will be invoked with this packet.
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*
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* @param channel - client identified by a channel.
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* @param packet - the packet to send.
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*/
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public void sendPacket(Channel channel, Object packet) {
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channel.pipeline().writeAndFlush(packet);
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}
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/**
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* Pretend that a given packet has been received from a player.
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* <p>
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* Note that {@link #onPacketInAsync(Player, Object)} will be invoked with this packet.
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*
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* @param player - the player that sent the packet.
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* @param packet - the packet that will be received by the server.
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*/
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public void receivePacket(Player player, Object packet) {
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receivePacket(getChannel(player), packet);
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}
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/**
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* Pretend that a given packet has been received from a given client.
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* <p>
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* Note that {@link #onPacketInAsync(Player, Object)} will be invoked with this packet.
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*
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* @param channel - client identified by a channel.
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* @param packet - the packet that will be received by the server.
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*/
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public void receivePacket(Channel channel, Object packet) {
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channel.pipeline().context("encoder").fireChannelRead(packet);
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}
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/**
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* Retrieve the name of the channel injector, default implementation is "tiny-" + plugin name + "-" + a unique ID.
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* <p>
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* Note that this method will only be invoked once. It is no longer necessary to override this to support multiple instances.
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*
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* @return A unique channel handler name.
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*/
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protected String getHandlerName() {
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return "tiny-" + plugin.getName() + "-" + ID.incrementAndGet();
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}
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/**
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* Add a custom channel handler to the given player's channel pipeline, allowing us to intercept sent and received packets.
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* <p>
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* This will automatically be called when a player has logged in.
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*
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* @param player - the player to inject.
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*/
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public void injectPlayer(Player player) {
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injectChannelInternal(getChannel(player)).player = player;
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}
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/**
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* Add a custom channel handler to the given channel.
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*
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* @param channel - the channel to inject.
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* @return The intercepted channel, or NULL if it has already been injected.
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*/
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public void injectChannel(Channel channel) {
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injectChannelInternal(channel);
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}
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/**
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* Add a custom channel handler to the given channel.
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*
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* @param channel - the channel to inject.
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* @return The packet interceptor.
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*/
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private PacketInterceptor injectChannelInternal(Channel channel) {
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try {
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PacketInterceptor interceptor = (PacketInterceptor) channel.pipeline().get(handlerName);
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// Inject our packet interceptor
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if (interceptor == null) {
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interceptor = new PacketInterceptor();
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channel.pipeline().addBefore("packet_handler", handlerName, interceptor);
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uninjectedChannels.remove(channel);
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}
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return interceptor;
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} catch (IllegalArgumentException e) {
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// Try again
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return (PacketInterceptor) channel.pipeline().get(handlerName);
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}
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}
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/**
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* Retrieve the Netty channel associated with a player. This is cached.
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*
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* @param player - the player.
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* @return The Netty channel.
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*/
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public Channel getChannel(Player player) {
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Channel channel = channelLookup.get(player.getName());
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// Lookup channel again
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if (channel == null) {
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Object connection = getConnection.get(getPlayerHandle.invoke(player));
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Object manager = getManager.get(connection);
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channelLookup.put(player.getName(), channel = getChannel.get(manager));
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}
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return channel;
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}
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public int getProtocolVersion(Player player) {
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Channel channel = channelLookup.get(player.getName());
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// Lookup channel again
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if (channel == null) {
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Object connection = getConnection.get(getPlayerHandle.invoke(player));
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Object manager = getManager.get(connection);
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channelLookup.put(player.getName(), channel = getChannel.get(manager));
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}
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return protocolLookup.get(channel);
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}
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/**
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* Uninject a specific player.
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*
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* @param player - the injected player.
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*/
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public void uninjectPlayer(Player player) {
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uninjectChannel(getChannel(player));
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}
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/**
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* Uninject a specific channel.
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* <p>
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* This will also disable the automatic channel injection that occurs when a player has properly logged in.
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*
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* @param channel - the injected channel.
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*/
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public void uninjectChannel(final Channel channel) {
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// No need to guard against this if we're closing
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if (!closed) {
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uninjectedChannels.add(channel);
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}
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// See ChannelInjector in ProtocolLib, line 590
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channel.eventLoop().execute(() -> channel.pipeline().remove(handlerName));
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}
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/**
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* Determine if the given player has been injected by TinyProtocol.
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*
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* @param player - the player.
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||||
* @return TRUE if it is, FALSE otherwise.
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||||
*/
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public boolean hasInjected(Player player) {
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return hasInjected(getChannel(player));
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}
|
||||
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/**
|
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* Determine if the given channel has been injected by TinyProtocol.
|
||||
*
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||||
* @param channel - the channel.
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||||
* @return TRUE if it is, FALSE otherwise.
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||||
*/
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||||
public boolean hasInjected(Channel channel) {
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return channel.pipeline().get(handlerName) != null;
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}
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|
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/**
|
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* Cease listening for packets. This is called automatically when your plugin is disabled.
|
||||
*/
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||||
public final void close() {
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if (!closed) {
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closed = true;
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|
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// Remove our handlers
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||||
for (Player player : plugin.getServer().getOnlinePlayers()) {
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uninjectPlayer(player);
|
||||
}
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||||
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// Clean up Bukkit
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HandlerList.unregisterAll(listener);
|
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unregisterChannelHandler();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Channel handler that is inserted into the player's channel pipeline, allowing us to intercept sent and received packets.
|
||||
*
|
||||
* @author Kristian
|
||||
*/
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||||
private final class PacketInterceptor extends ChannelDuplexHandler {
|
||||
// Updated by the login event
|
||||
public volatile Player player;
|
||||
|
||||
@Override
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||||
public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
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||||
// Intercept channel
|
||||
final Channel channel = ctx.channel();
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||||
if (PACKET_LOGIN_IN_START.isInstance(msg)) {
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||||
GameProfile profile = getGameProfile.get(msg);
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||||
channelLookup.put(profile.getName(), channel);
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||||
} else if (PACKET_SET_PROTOCOL.isInstance(msg)) {
|
||||
String protocol = protocolType.get(msg).name();
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||||
if (protocol.equalsIgnoreCase("LOGIN")) {
|
||||
protocolLookup.put(channel, protocolId.get(msg));
|
||||
}
|
||||
}
|
||||
|
||||
try {
|
||||
msg = onPacketInAsync(player, msg);
|
||||
} catch (Exception e) {
|
||||
plugin.getLogger().log(Level.SEVERE, "Error in onPacketInAsync().", e);
|
||||
}
|
||||
|
||||
if (msg != null) {
|
||||
super.channelRead(ctx, msg);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(ChannelHandlerContext ctx, Object msg, ChannelPromise promise) throws Exception {
|
||||
try {
|
||||
msg = onPacketOutAsync(player, msg);
|
||||
} catch (Exception e) {
|
||||
plugin.getLogger().log(Level.SEVERE, "Error in onPacketOutAsync().", e);
|
||||
}
|
||||
|
||||
if (msg != null) {
|
||||
super.write(ctx, msg, promise);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,6 @@ import com.comphenix.tinyprotocol.Reflection.FieldAccessor;
|
||||
import com.comphenix.tinyprotocol.Reflection.MethodInvoker;
|
||||
import com.google.common.collect.Lists;
|
||||
import com.google.common.collect.MapMaker;
|
||||
import com.mojang.authlib.GameProfile;
|
||||
import io.netty.channel.*;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.entity.Player;
|
||||
@@ -46,14 +45,15 @@ public abstract class TinyProtocol {
|
||||
|
||||
// Packets we have to intercept
|
||||
private static final Class<?> PACKET_LOGIN_IN_START = Reflection.getMinecraftClass("PacketLoginInStart");
|
||||
private static final FieldAccessor<GameProfile> getGameProfile = Reflection.getField(PACKET_LOGIN_IN_START, GameProfile.class, 0);
|
||||
private static final FieldAccessor getGameProfile = Reflection.getField(PACKET_LOGIN_IN_START,
|
||||
Reflection.getClass("com.mojang.authlib.GameProfile"), 0);
|
||||
|
||||
// Speedup channel lookup
|
||||
private Map<String, Channel> channelLookup = new MapMaker().weakValues().makeMap();
|
||||
private Listener listener;
|
||||
|
||||
// Channels that have already been removed
|
||||
private Set<Channel> uninjectedChannels = Collections.newSetFromMap(new MapMaker().weakKeys().makeMap());
|
||||
private Set<Channel> uninjectedChannels = Collections.newSetFromMap(new MapMaker().weakKeys().<Channel, Boolean>makeMap());
|
||||
|
||||
// List of network markers
|
||||
private List<Object> networkManagers;
|
||||
@@ -339,6 +339,7 @@ public abstract class TinyProtocol {
|
||||
* Add a custom channel handler to the given channel.
|
||||
*
|
||||
* @param channel - the channel to inject.
|
||||
* @return The intercepted channel, or NULL if it has already been injected.
|
||||
*/
|
||||
public void injectChannel(Channel channel) {
|
||||
injectChannelInternal(channel);
|
||||
@@ -411,7 +412,14 @@ public abstract class TinyProtocol {
|
||||
}
|
||||
|
||||
// See ChannelInjector in ProtocolLib, line 590
|
||||
channel.eventLoop().execute(() -> channel.pipeline().remove(handlerName));
|
||||
channel.eventLoop().execute(new Runnable() {
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
channel.pipeline().remove(handlerName);
|
||||
}
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -493,8 +501,8 @@ public abstract class TinyProtocol {
|
||||
|
||||
private void handleLoginStart(Channel channel, Object packet) {
|
||||
if (PACKET_LOGIN_IN_START.isInstance(packet)) {
|
||||
GameProfile profile = getGameProfile.get(packet);
|
||||
channelLookup.put(profile.getName(), channel);
|
||||
Object profile = getGameProfile.get(packet);
|
||||
channelLookup.put((String) Reflection.getMethod(profile.getClass(), "getName").invoke(profile), channel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user