Added Animations
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@@ -5,6 +5,7 @@
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package net.jitse.npclib.api;
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import net.jitse.npclib.api.skin.Skin;
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import net.jitse.npclib.api.state.NPCAnimation;
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import net.jitse.npclib.api.state.NPCSlot;
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import net.jitse.npclib.api.state.NPCState;
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import org.bukkit.Location;
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@@ -103,6 +104,13 @@ public interface NPC {
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*/
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NPC toggleState(NPCState state);
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/**
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* Plays an animation as the the NPC.
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*
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* @param animation The animation to play.
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*/
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void playAnimation(NPCAnimation animation);
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/**
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* Get state of NPC.
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*
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@@ -0,0 +1,20 @@
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package net.jitse.npclib.api.state;
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public enum NPCAnimation {
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SWING_MAINHAND(0),
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TAKE_DAMAGE(1),
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SWING_OFFHAND(3),
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CRITICAL_DAMAGE(4),
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MAGICAL_DAMAGE(5);
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private int id;
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NPCAnimation(int id) {
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this.id = id;
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}
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public int getId() {
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return id;
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}
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}
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@@ -11,6 +11,7 @@ import net.jitse.npclib.api.NPC;
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import net.jitse.npclib.api.events.NPCHideEvent;
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import net.jitse.npclib.api.events.NPCShowEvent;
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import net.jitse.npclib.api.skin.Skin;
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import net.jitse.npclib.api.state.NPCAnimation;
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import net.jitse.npclib.api.state.NPCSlot;
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import net.jitse.npclib.api.state.NPCState;
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import net.jitse.npclib.hologram.Hologram;
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@@ -268,6 +269,16 @@ public abstract class NPCBase implements NPC, NPCPacketHandler {
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return this;
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}
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@Override
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public void playAnimation(NPCAnimation animation) {
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for (UUID shownUuid : shown) {
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Player player = Bukkit.getPlayer(shownUuid);
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if (player != null && isShown(player)) {
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sendAnimationPacket(player, animation);
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}
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}
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}
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@Override
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public ItemStack getItem(NPCSlot slot) {
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Objects.requireNonNull(slot, "Slot cannot be null");
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@@ -4,6 +4,7 @@
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package net.jitse.npclib.internal;
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import net.jitse.npclib.api.state.NPCAnimation;
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import net.jitse.npclib.api.state.NPCSlot;
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import org.bukkit.entity.Player;
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@@ -22,6 +23,8 @@ interface NPCPacketHandler {
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void sendEquipmentPacket(Player player, NPCSlot slot, boolean auto);
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void sendAnimationPacket(Player player, NPCAnimation animation);
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default void sendEquipmentPackets(Player player) {
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for (NPCSlot slot : NPCSlot.values())
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sendEquipmentPacket(player, slot, true);
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