diff --git a/src/net/jitse/npclib/listeners/ChunkListener.java b/src/net/jitse/npclib/listeners/ChunkListener.java index 06ace8f..f3bc724 100644 --- a/src/net/jitse/npclib/listeners/ChunkListener.java +++ b/src/net/jitse/npclib/listeners/ChunkListener.java @@ -63,7 +63,7 @@ public class ChunkListener implements Listener { Player player = Bukkit.getPlayer(uuid); if (npcChunk.getWorld() != player.getWorld()) { - continue; // Player and NPC are not in the same world + continue; // Player and NPC are not in the same world. } double hideDistance = npc.getAutoHideDistance(); diff --git a/src/net/jitse/npclib/listeners/PlayerListener.java b/src/net/jitse/npclib/listeners/PlayerListener.java index 9d2ae3a..5e7f7d7 100644 --- a/src/net/jitse/npclib/listeners/PlayerListener.java +++ b/src/net/jitse/npclib/listeners/PlayerListener.java @@ -30,6 +30,7 @@ public class PlayerListener implements Listener { npc.getAutoHidden().remove(player.getUniqueId()); } + // Don't need to use NPC#hide since the entity is not registered in the NMS server. if (npc.getShown().contains(player.getUniqueId())) { npc.getShown().remove(player.getUniqueId()); } @@ -41,7 +42,7 @@ public class PlayerListener implements Listener { Player player = event.getPlayer(); World from = event.getFrom(); - // The PlayerTeleportEvent is call, and will handle visiiblity in the new world + // The PlayerTeleportEvent is call, and will handle visibility in the new world. for (NPC npc : NPCManager.getAllNPCs()) { if (npc.getLocation().getWorld() == from) { if (!npc.getAutoHidden().contains(player.getUniqueId())) {