More code for #20
Started work on 1.8 R2 to 1.9 R2 with some slight errors, will be fixed later. 1.8 R1 should be working though.
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@@ -20,10 +20,10 @@ interface PacketHandler {
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void sendMetadataPacket(Player player);
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void sendEquipmentPacket(Player player, NPCSlot slot);
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void sendEquipmentPacket(Player player, NPCSlot slot, boolean auto);
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default void sendEquipmentPackets(Player player) {
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for (NPCSlot slot : NPCSlot.values())
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sendEquipmentPacket(player, slot);
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sendEquipmentPacket(player, slot, true);
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}
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}
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@@ -41,7 +41,8 @@ public abstract class SimpleNPC implements NPC, PacketHandler {
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protected Location location;
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protected Skin skin;
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protected ItemStack helmet, chestplate, leggings, boots, inHand;
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// offHand support in 1.9 R1 and later.
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protected ItemStack helmet, chestplate, leggings, boots, inHand, offHand;
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public SimpleNPC(NPCLib instance, List<String> lines) {
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this.instance = instance;
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@@ -280,7 +281,7 @@ public abstract class SimpleNPC implements NPC, PacketHandler {
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case BOOTS:
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this.boots = item;
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break;
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case IN_HAND:
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case MAINHAND:
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this.inHand = item;
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break;
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default:
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@@ -290,7 +291,7 @@ public abstract class SimpleNPC implements NPC, PacketHandler {
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for (UUID shownUuid : shown) {
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Player player = Bukkit.getPlayer(shownUuid);
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if (player != null && isShown(player)) {
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sendEquipmentPacket(player, slot);
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sendEquipmentPacket(player, slot, false);
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}
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}
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return this;
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