Cleanup some code (fix warns, fix NPE, remove duplicates)

This commit is contained in:
MrMicky
2020-02-19 14:57:07 +01:00
parent a6667129c9
commit fbf4b46858
35 changed files with 169 additions and 573 deletions
@@ -29,12 +29,13 @@ public abstract class NPCBase implements NPC, NPCPacketHandler {
protected final int entityId = Integer.MAX_VALUE - NPCManager.getAllNPCs().size();
protected final String name = uuid.toString().replace("-", "").substring(0, 10);
protected final GameProfile gameProfile = new GameProfile(uuid, name);
protected final Set<UUID> hasTeamRegistered = new HashSet<>();
protected final Set<NPCState> activeStates = EnumSet.noneOf(NPCState.class);
private final Set<UUID> shown = new HashSet<>();
private final Set<UUID> autoHidden = new HashSet<>();
protected double cosFOV = Math.cos(Math.toRadians(60));
protected NPCState[] activeStates = new NPCState[]{};
protected NPCLib instance;
protected List<String> text;
@@ -42,8 +43,7 @@ public abstract class NPCBase implements NPC, NPCPacketHandler {
protected Skin skin;
protected Hologram hologram;
// offHand support in 1.9 R1 and later.
protected ItemStack helmet, chestplate, leggings, boots, inHand, offHand;
protected final Map<NPCSlot, ItemStack> items = new EnumMap<>(NPCSlot.class);
public NPCBase(NPCLib instance, List<String> text) {
this.instance = instance;
@@ -136,6 +136,7 @@ public abstract class NPCBase implements NPC, NPCPacketHandler {
public void onLogout(Player player) {
getAutoHidden().remove(player.getUniqueId());
getShown().remove(player.getUniqueId()); // Don't need to use NPC#hide since the entity is not registered in the NMS server.
hasTeamRegistered.remove(player.getUniqueId());
}
@Override
@@ -165,7 +166,7 @@ public abstract class NPCBase implements NPC, NPCPacketHandler {
sendEquipmentPackets(player);
} else {
if (isShown(player)) {
throw new RuntimeException("Cannot call show method twice.");
throw new IllegalStateException("Cannot call show method twice.");
}
if (shown.contains(player.getUniqueId())) {
@@ -206,7 +207,7 @@ public abstract class NPCBase implements NPC, NPCPacketHandler {
sendHidePackets(player);
} else {
if (!shown.contains(player.getUniqueId())) {
throw new RuntimeException("Cannot call hide method without calling NPC#show.");
throw new IllegalStateException("Cannot call hide method without calling NPC#show.");
}
shown.remove(player.getUniqueId());
@@ -222,47 +223,15 @@ public abstract class NPCBase implements NPC, NPCPacketHandler {
@Override
public boolean getState(NPCState state) {
if (activeStates.length != 0) {
for (int i = 0; i < activeStates.length; i++) {
if (activeStates[i] == state) {
return true;
}
}
}
return false;
return activeStates.contains(state);
}
@Override
public NPC toggleState(NPCState state) {
int inActiveStatesIndex = -1;
if (activeStates.length == 0) { // If there're no active states, this is the first to be toggled (on).
activeStates = new NPCState[]{state};
} else { // Otherwise, there have been states that were toggled, check if we need to toggle something off.
for (int i = 0; i < activeStates.length; i++) {
if (activeStates[i] == state) { // If the state is to be toggled off, save the index so we can remove it.
inActiveStatesIndex = i;
break;
}
}
if (inActiveStatesIndex > -1) { // If there's a state to be toggled of, create a new array with all items but the one to be toggled off.
NPCState[] newArr = new NPCState[activeStates.length - 1];
for (int i = 0; i < newArr.length; i++) {
if (inActiveStatesIndex == i) {
continue;
} else if (i < inActiveStatesIndex) {
newArr[i] = activeStates[i];
} else {
newArr[i] = activeStates[i + 1];
}
}
activeStates = newArr;
} else { // Else, we need to add a state by appending our state to the array.
NPCState[] newArr = new NPCState[activeStates.length + 1];
System.arraycopy(activeStates, 0, newArr, 0, activeStates.length);
newArr[activeStates.length] = state;
activeStates = newArr;
}
if (activeStates.contains(state)) {
activeStates.remove(state);
} else {
activeStates.add(state);
}
// Send a new metadata packet to all players that can see the NPC.
@@ -277,55 +246,16 @@ public abstract class NPCBase implements NPC, NPCPacketHandler {
@Override
public ItemStack getItem(NPCSlot slot) {
if (slot == null) {
throw new NullPointerException("Slot cannot be null");
}
switch (slot) {
case HELMET:
return this.helmet;
case CHESTPLATE:
return this.chestplate;
case LEGGINGS:
return this.leggings;
case BOOTS:
return this.boots;
case MAINHAND:
return this.inHand;
case OFFHAND:
return this.offHand;
default:
throw new IllegalArgumentException("Entered an invalid inventory slot");
}
Objects.requireNonNull(slot, "Slot cannot be null");
return items.get(slot);
}
@Override
public NPC setItem(NPCSlot slot, ItemStack item) {
if (slot == null) {
throw new NullPointerException("Slot cannot be null");
}
Objects.requireNonNull(slot, "Slot cannot be null");
switch (slot) {
case HELMET:
this.helmet = item;
break;
case CHESTPLATE:
this.chestplate = item;
break;
case LEGGINGS:
this.leggings = item;
break;
case BOOTS:
this.boots = item;
break;
case MAINHAND:
this.inHand = item;
break;
case OFFHAND:
this.offHand = item;
break;
default:
throw new IllegalArgumentException("Entered an invalid inventory slot");
}
items.put(slot, item);
for (UUID shownUuid : shown) {
Player player = Bukkit.getPlayer(shownUuid);
@@ -350,7 +280,7 @@ public abstract class NPCBase implements NPC, NPCPacketHandler {
this.text = text;
return this;
}
@Override
public List<String> getText() {
return text;