Jitse Boonstra
eb01c0ff46
Fixed respawn issue ( #69 ) and updated version to 2.5.1.-SNAPSHOT.
2020-04-15 20:10:03 +02:00
Jitse Boonstra
33a8615aad
Added support for LabyMod EmoteAPI.
2020-04-12 17:01:18 +02:00
Jitse Boonstra
8e661b024e
Code for 2.4.2-SNAPSHOT.
2020-04-11 20:51:05 +02:00
Jitse Boonstra
1ed374bb3f
Change version number.
2020-03-15 00:19:22 +01:00
Jitse Boonstra
1a1f3618d5
Updated version to 2.4-SNAPSHOT.
2020-02-20 21:03:28 +01:00
MrMicky
fbf4b46858
Cleanup some code (fix warns, fix NPE, remove duplicates)
2020-02-19 14:57:07 +01:00
Jitse Boonstra
82ee9522a3
Removed 1.8 R1 support (and updated version id to v2.3.1)
...
Drastic improvement in library size.
2019-11-04 10:13:14 +01:00
Jitse Boonstra
5650cbd1e2
For 2.3-SNAPSHOT, text update method ( #11 )!
2019-10-29 12:43:54 +01:00
Jitse Boonstra
4d2140d24c
Started thinking about the implemtation of #11
2019-10-21 09:49:23 +02:00
Jitse Boonstra
6f3f9b05d4
For v2.2.
2019-10-20 20:04:38 +02:00
Jitse Boonstra
a91ee58547
Updated version to 2.1-SNAPSHOT.
2019-10-05 17:44:01 +02:00
Kneesnap
bd172a100a
Fully fix kick bug for all versions.
...
The problem was that if a scoreboard team is sent while it's already registered, the player will disconnect.
Since there does not appear to be any downside to never removing the team,
we just won't remove the team, and send the team only once.
If there are any problems with this in the future, we can implement a smart solution which will be able to handle the packet sending properly.
2019-09-25 15:02:37 -07:00
Jitse Boonstra
6b08114366
For v2.0.1 (minor bug fix #26 )
2019-08-07 11:16:34 +02:00
Jitse Boonstra
e0752c5d7e
Updated the library.
2019-08-03 13:47:12 +02:00