Gatt
8a308a00f9
Fixes a potential NPE when calling getPlayerHologram at the wrong time
2020-07-21 12:58:05 +10:00
Gatt
0146b42b0f
remove holograms on destroy()
2020-07-17 00:06:42 +10:00
Gatt
92d3403b51
add inShown check to new holograms
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stops holograms stacking
2020-07-16 22:28:37 +10:00
Gatt
75f680c480
fix NPE
2020-07-16 22:17:20 +10:00
Gatt
4da537e978
potential feature for per-player hologram names
2020-07-16 18:14:23 +10:00
MCMDEV
919cfa5e5e
Added Animations
2020-07-14 15:13:26 +02:00
Jitse Boonstra
b5e69e9126
Fix for #80 , added API usage for NPC#getUniqueId
2020-04-26 17:35:41 +02:00
Jitse Boonstra
95e9cd5f27
For version 2.7-SNAPSHOT.
2020-04-26 12:09:58 +02:00
Jitse Boonstra and GitHub
b6262b714f
Refactored method naming
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Changed NPC#getUUID to more appropriate NPC#getUniqueId
2020-04-23 18:51:21 +02:00
Freddi and GitHub
6d57bf8168
Update NPCBase.java
2020-04-22 05:12:19 +02:00
Jitse Boonstra
4024312706
Some work to solve #70
2020-04-18 10:16:42 +02:00
Emmanuel Lampe
f587cc6cfa
Fixed labymod emote
2020-04-13 12:38:35 +02:00
Jitse Boonstra
33a8615aad
Added support for LabyMod EmoteAPI.
2020-04-12 17:01:18 +02:00
MrMicky
fbf4b46858
Cleanup some code (fix warns, fix NPE, remove duplicates)
2020-02-19 14:57:07 +01:00
A248 and GitHub
47d3417606
Updated NPCBase to with NPC#getState(NPCState)
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Implemented net.jitse.npclib.api.NPC#getState(NPCState) to return a boolean indicating whether a state is toggled or not.
2019-10-31 20:14:46 -04:00
A248 and GitHub
b97361516c
Make NPCBase.java compliant with updated NPC.java
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Makes NPCBase compliant with net.jitse.npclib.api.NPC.
Implements NPC#getText() to return List<String> and NPC#getSlot(NPCSlot slot) to return ItemStack.
2019-10-31 19:57:04 -04:00
Jitse Boonstra
5650cbd1e2
For 2.3-SNAPSHOT, text update method ( #11 )!
2019-10-29 12:43:54 +01:00
Jitse Boonstra
d9558eef63
Text update function working on v1.8 R1!
2019-10-28 20:10:47 +01:00
Jitse Boonstra
4d2140d24c
Started thinking about the implemtation of #11
2019-10-21 09:49:23 +02:00
Jitse Boonstra
6f3f9b05d4
For v2.2.
2019-10-20 20:04:38 +02:00
Jitse Boonstra
cd1115d2a3
More code for #20
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Started work on 1.8 R2 to 1.9 R2 with some slight errors, will be fixed later. 1.8 R1 should be working though.
2019-10-20 11:36:37 +02:00
Jitse Boonstra
96028d2ca1
Started work on #20
2019-10-20 10:48:12 +02:00
Kneesnap
bd172a100a
Fully fix kick bug for all versions.
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The problem was that if a scoreboard team is sent while it's already registered, the player will disconnect.
Since there does not appear to be any downside to never removing the team,
we just won't remove the team, and send the team only once.
If there are any problems with this in the future, we can implement a smart solution which will be able to handle the packet sending properly.
2019-09-25 15:02:37 -07:00
Kneesnap
0ecc238e6a
Player move optimization.
2019-09-22 12:09:48 -07:00
Jitse Boonstra
6b08114366
For v2.0.1 (minor bug fix #26 )
2019-08-07 11:16:34 +02:00
Jitse Boonstra
e0752c5d7e
Updated the library.
2019-08-03 13:47:12 +02:00