A248
b4ce4fbf68
Player#isOnline is not thread safe
...
CraftBukkit 1.8.8 implementation checks whether Bukkit.getPlayer(<player
uuid>) != null. Bukkit.getPlayer(UUID) is itself not thread safe.
2020-04-20 16:02:58 -04:00
A248
b00850b19d
Permit periodic task instead of PlayerMoveEvent through NPCLibOptions
...
Adds NPCLibOptions as an optional parameter to NPCLib's constructor. The
movement handling specified by the NPCLibOptions will determine whether
to use the PlayerMoveEvent or a task.
2020-04-20 15:16:24 -04:00
A248
dfd916dc97
No need to listen for PlayerKickEvent - quit event fires anyway
...
The PlayerQuitEvent is fired even when the player is kicked.
2020-04-19 18:56:47 -04:00
Jitse Boonstra
ce251d8167
Fixed tab name issue, added metrics, changed version to 2.6-SNAPSHOT
2020-04-18 13:39:10 +02:00
Jitse Boonstra
0c8e6dc4a8
Extra code to prevent infinite loop (part of #70 )
2020-04-18 10:22:06 +02:00
Jitse Boonstra
4024312706
Some work to solve #70
2020-04-18 10:16:42 +02:00
Jitse Boonstra
900451b053
Added square method to remove ugly code.
2020-04-15 22:24:01 +02:00
Jitse Boonstra
4ae99ba9d5
Some testing code I'd like to keep.
2020-04-15 22:04:31 +02:00
Jitse Boonstra
eb01c0ff46
Fixed respawn issue ( #69 ) and updated version to 2.5.1.-SNAPSHOT.
2020-04-15 20:10:03 +02:00
Emmanuel Lampe
f587cc6cfa
Fixed labymod emote
2020-04-13 12:38:35 +02:00
Jitse Boonstra
33a8615aad
Added support for LabyMod EmoteAPI.
2020-04-12 17:01:18 +02:00
Jitse Boonstra
8e661b024e
Code for 2.4.2-SNAPSHOT.
2020-04-11 20:51:05 +02:00
Jitse Boonstra
e47dbc51d0
Improved auto-show handling and fix for #59
2020-04-11 19:57:12 +02:00
MrMicky
efdabf01b9
Update Hologram
2020-04-10 16:07:20 +02:00
MrMicky
493118fa3b
Update Hologram
2020-04-10 13:58:41 +02:00
Jitse Boonstra
6a6a04b00d
Removed unnecessary code.
2020-03-14 23:35:42 +01:00
Jitse Boonstra
c9c71ba80d
Patch for hologram glitch in 1.15 R1.
2020-03-14 23:29:07 +01:00
Jitse Boonstra
9bf3095a56
Small patch for TinyProtocol issues.
2020-03-08 21:13:29 +01:00
MrMicky
fbf4b46858
Cleanup some code (fix warns, fix NPE, remove duplicates)
2020-02-19 14:57:07 +01:00
A248 and GitHub
a9e06eab79
Change thread pool type
...
Replace cached thread pool (Executors.newCachedThreadPool()) with single thread pool (Executors.newSingleThreadExecutor()). The single thread executor is more efficient for lazy asynchronous operations.
2019-11-23 11:07:18 -05:00
A248 and GitHub
f2bc472f6f
Implement proper multi-threading
...
Replace raw Thread instantiation with a thread pool.
2019-11-23 10:56:28 -05:00
A248 and GitHub
b5621816cb
Update ChunkListener to fix a minor NPE bug
...
Fixes a NullPointerException at the root of the problem. Bukkit.getPlayer(UUID) can return a null value, so a simple null check will do the trick.
2019-11-06 19:00:04 -05:00
A248 and GitHub
47d3417606
Updated NPCBase to with NPC#getState(NPCState)
...
Implemented net.jitse.npclib.api.NPC#getState(NPCState) to return a boolean indicating whether a state is toggled or not.
2019-10-31 20:14:46 -04:00
A248 and GitHub
73df32172e
Add getState(NPCState)
...
Adds NPC#getState(NPCState) to return a boolean indicating whether the NPC in question has a specific state.
2019-10-31 20:10:20 -04:00
A248 and GitHub
b97361516c
Make NPCBase.java compliant with updated NPC.java
...
Makes NPCBase compliant with net.jitse.npclib.api.NPC.
Implements NPC#getText() to return List<String> and NPC#getSlot(NPCSlot slot) to return ItemStack.
2019-10-31 19:57:04 -04:00
A248 and GitHub
d7144e445e
Update NPC.java with getText() and getItem()
...
Adds these methods to the NPC interface.
2019-10-31 19:50:46 -04:00
Jitse Boonstra
5650cbd1e2
For 2.3-SNAPSHOT, text update method ( #11 )!
2019-10-29 12:43:54 +01:00
Jitse Boonstra
d9558eef63
Text update function working on v1.8 R1!
2019-10-28 20:10:47 +01:00
Jitse Boonstra
3dceca16b9
More things for #11 😄
2019-10-21 20:21:03 +02:00
Jitse Boonstra
4d2140d24c
Started thinking about the implemtation of #11
2019-10-21 09:49:23 +02:00
Jitse Boonstra
6f3f9b05d4
For v2.2.
2019-10-20 20:04:38 +02:00
Jitse Boonstra
cd1115d2a3
More code for #20
...
Started work on 1.8 R2 to 1.9 R2 with some slight errors, will be fixed later. 1.8 R1 should be working though.
2019-10-20 11:36:37 +02:00
Jitse Boonstra
96028d2ca1
Started work on #20
2019-10-20 10:48:12 +02:00
Kneesnap
bd172a100a
Fully fix kick bug for all versions.
...
The problem was that if a scoreboard team is sent while it's already registered, the player will disconnect.
Since there does not appear to be any downside to never removing the team,
we just won't remove the team, and send the team only once.
If there are any problems with this in the future, we can implement a smart solution which will be able to handle the packet sending properly.
2019-09-25 15:02:37 -07:00
Kneesnap
bc1c9677ba
Bug-fix the packet listener.
2019-09-23 13:59:49 -07:00
Kneesnap
1c035ba290
Fix 1.12.X support.
2019-09-23 13:33:59 -07:00
Kneesnap
dfa1d14f0e
Avoid unintentionally loading loads of chunks with Location#getChunk
2019-09-22 12:23:09 -07:00
Kneesnap
3b62c85e7e
Handle if a player was kicked, instead of quitting normally.
2019-09-22 12:18:53 -07:00
Kneesnap
0ecc238e6a
Player move optimization.
2019-09-22 12:09:48 -07:00
Kneesnap
d9ca07b195
Optimize important code, add distance interaction check.
2019-09-20 14:34:16 -07:00
Jitse Boonstra
6b08114366
For v2.0.1 (minor bug fix #26 )
2019-08-07 11:16:34 +02:00
Jitse Boonstra
e0752c5d7e
Updated the library.
2019-08-03 13:47:12 +02:00