Commit Graph
94 Commits
Author SHA1 Message Date
Jitse Boonstra 80b0dc86f7 Changed version to 2.9-SNAPSHOT 2020-07-21 17:01:35 +02:00
Jitse Boonstra 47210bb1ce Update NPCBase.java 2020-07-21 16:59:45 +02:00
Jitse BoonstraandGitHub 6037711d30 Merge pull request #105 from RealGatt/feature/per-player-names
Feature to add Per-Player Name Holograms to NPCs
2020-07-20 13:00:52 +02:00
Gatt e2184167f3 Markers as hologams 2020-07-17 14:28:35 +10:00
Gatt 0146b42b0f remove holograms on destroy() 2020-07-17 00:06:42 +10:00
Gatt 92d3403b51 add inShown check to new holograms
stops holograms stacking
2020-07-16 22:28:37 +10:00
Gatt 75f680c480 fix NPE 2020-07-16 22:17:20 +10:00
Gatt 4da537e978 potential feature for per-player hologram names 2020-07-16 18:14:23 +10:00
MCMDEV a984f6ddec Increased version number 2020-07-14 15:37:17 +02:00
MCMDEV 919cfa5e5e Added Animations 2020-07-14 15:13:26 +02:00
Jitse Boonstra 8ee819bbb2 Added support for 1.16 2020-06-25 11:35:24 +02:00
Jitse Boonstra 39a1b2626c Updated version to 2.7.2-SNAPSHOT 2020-06-22 21:50:32 +02:00
Jitse Boonstra 1f2fe70dbc Merge branch 'master' of https://github.com/MinecraftLibraries/NPCLib 2020-06-22 18:57:22 +02:00
Jitse Boonstra eecc4c188f Possible fix for #86
Blocking players from joining before successful injecting of the channel handler.
2020-06-22 18:57:20 +02:00
Jitse Boonstra e4dc20e3ce Changed 'evt' naming to 'event' naming to match rest of project
Code refactor from old PR
2020-06-22 18:19:33 +02:00
Mooselk d7fc0c81e5 Fixed NPE 2020-05-14 16:09:47 -07:00
Jitse Boonstra efb1a0eedc Changed version to 2.7.1-SNAPSHOT 2020-04-26 17:58:02 +02:00
Jitse Boonstra 8ef051ca70 Fixed spacing 2020-04-26 17:54:56 +02:00
Jitse Boonstra b5e69e9126 Fix for #80, added API usage for NPC#getUniqueId 2020-04-26 17:35:41 +02:00
Jitse Boonstra 95e9cd5f27 For version 2.7-SNAPSHOT. 2020-04-26 12:09:58 +02:00
Jitse BoonstraandGitHub 820a0f1c36 Merge pull request #77 from FrederikHeinrich/patch-1
Update NPCBase.java
2020-04-23 18:52:08 +02:00
Jitse BoonstraandGitHub b6262b714f Refactored method naming
Changed NPC#getUUID to more appropriate NPC#getUniqueId
2020-04-23 18:51:21 +02:00
FreddiandGitHub 6d57bf8168 Update NPCBase.java 2020-04-22 05:12:19 +02:00
A248 b4ce4fbf68 Player#isOnline is not thread safe
CraftBukkit 1.8.8 implementation checks whether Bukkit.getPlayer(<player
uuid>) != null. Bukkit.getPlayer(UUID) is itself not thread safe.
2020-04-20 16:02:58 -04:00
A248 b00850b19d Permit periodic task instead of PlayerMoveEvent through NPCLibOptions
Adds NPCLibOptions as an optional parameter to NPCLib's constructor. The
movement handling specified by the NPCLibOptions will determine whether
to use the PlayerMoveEvent or a task.
2020-04-20 15:16:24 -04:00
A248 dfd916dc97 No need to listen for PlayerKickEvent - quit event fires anyway
The PlayerQuitEvent is fired even when the player is kicked.
2020-04-19 18:56:47 -04:00
Jitse Boonstra ce251d8167 Fixed tab name issue, added metrics, changed version to 2.6-SNAPSHOT 2020-04-18 13:39:10 +02:00
Jitse Boonstra ab57a9b861 Update version to 2.5.2-SNAPSHOT 2020-04-18 10:26:30 +02:00
Jitse Boonstra 0c8e6dc4a8 Extra code to prevent infinite loop (part of #70) 2020-04-18 10:22:06 +02:00
Jitse Boonstra 4024312706 Some work to solve #70 2020-04-18 10:16:42 +02:00
Jitse Boonstra 900451b053 Added square method to remove ugly code. 2020-04-15 22:24:01 +02:00
Jitse Boonstra 4ae99ba9d5 Some testing code I'd like to keep. 2020-04-15 22:04:31 +02:00
Jitse Boonstra eb01c0ff46 Fixed respawn issue (#69) and updated version to 2.5.1.-SNAPSHOT. 2020-04-15 20:10:03 +02:00
Emmanuel Lampe f587cc6cfa Fixed labymod emote 2020-04-13 12:38:35 +02:00
Jitse Boonstra 33a8615aad Added support for LabyMod EmoteAPI. 2020-04-12 17:01:18 +02:00
Jitse Boonstra 8e661b024e Code for 2.4.2-SNAPSHOT. 2020-04-11 20:51:05 +02:00
Jitse Boonstra e47dbc51d0 Improved auto-show handling and fix for #59 2020-04-11 19:57:12 +02:00
MrMicky efdabf01b9 Update Hologram 2020-04-10 16:07:20 +02:00
MrMicky 493118fa3b Update Hologram 2020-04-10 13:58:41 +02:00
Jitse Boonstra 1ed374bb3f Change version number. 2020-03-15 00:19:22 +01:00
Jitse Boonstra 6a6a04b00d Removed unnecessary code. 2020-03-14 23:35:42 +01:00
Jitse Boonstra c9c71ba80d Patch for hologram glitch in 1.15 R1. 2020-03-14 23:29:07 +01:00
Jitse Boonstra 9bf3095a56 Small patch for TinyProtocol issues. 2020-03-08 21:13:29 +01:00
Jitse Boonstra 1a1f3618d5 Updated version to 2.4-SNAPSHOT. 2020-02-20 21:03:28 +01:00
MrMicky fbf4b46858 Cleanup some code (fix warns, fix NPE, remove duplicates) 2020-02-19 14:57:07 +01:00
A248andGitHub a9e06eab79 Change thread pool type
Replace cached thread pool (Executors.newCachedThreadPool()) with single thread pool (Executors.newSingleThreadExecutor()). The single thread executor is more efficient for lazy asynchronous operations.
2019-11-23 11:07:18 -05:00
A248andGitHub f2bc472f6f Implement proper multi-threading
Replace raw Thread instantiation with a thread pool.
2019-11-23 10:56:28 -05:00
A248andGitHub b5621816cb Update ChunkListener to fix a minor NPE bug
Fixes a NullPointerException at the root of the problem. Bukkit.getPlayer(UUID) can return a null value, so a simple null check will do the trick.
2019-11-06 19:00:04 -05:00
Jitse Boonstra 81b2bc3569 Merge branch 'master' of https://github.com/JitseB/NPCLib 2019-11-04 10:13:19 +01:00
Jitse Boonstra 82ee9522a3 Removed 1.8 R1 support (and updated version id to v2.3.1)
Drastic improvement in library size.
2019-11-04 10:13:14 +01:00