Commit Graph
9 Commits
Author SHA1 Message Date
A248 b00850b19d Permit periodic task instead of PlayerMoveEvent through NPCLibOptions
Adds NPCLibOptions as an optional parameter to NPCLib's constructor. The
movement handling specified by the NPCLibOptions will determine whether
to use the PlayerMoveEvent or a task.
2020-04-20 15:16:24 -04:00
A248 dfd916dc97 No need to listen for PlayerKickEvent - quit event fires anyway
The PlayerQuitEvent is fired even when the player is kicked.
2020-04-19 18:56:47 -04:00
A248andGitHub a9e06eab79 Change thread pool type
Replace cached thread pool (Executors.newCachedThreadPool()) with single thread pool (Executors.newSingleThreadExecutor()). The single thread executor is more efficient for lazy asynchronous operations.
2019-11-23 11:07:18 -05:00
A248andGitHub f2bc472f6f Implement proper multi-threading
Replace raw Thread instantiation with a thread pool.
2019-11-23 10:56:28 -05:00
A248andGitHub b5621816cb Update ChunkListener to fix a minor NPE bug
Fixes a NullPointerException at the root of the problem. Bukkit.getPlayer(UUID) can return a null value, so a simple null check will do the trick.
2019-11-06 19:00:04 -05:00
A248andGitHub 47d3417606 Updated NPCBase to with NPC#getState(NPCState)
Implemented net.jitse.npclib.api.NPC#getState(NPCState) to return a boolean indicating whether a state is toggled or not.
2019-10-31 20:14:46 -04:00
A248andGitHub 73df32172e Add getState(NPCState)
Adds NPC#getState(NPCState) to return a boolean indicating whether the NPC in question has a specific state.
2019-10-31 20:10:20 -04:00
A248andGitHub b97361516c Make NPCBase.java compliant with updated NPC.java
Makes NPCBase compliant with net.jitse.npclib.api.NPC.
Implements NPC#getText() to return List<String> and NPC#getSlot(NPCSlot slot) to return ItemStack.
2019-10-31 19:57:04 -04:00
A248andGitHub d7144e445e Update NPC.java with getText() and getItem()
Adds these methods to the NPC interface.
2019-10-31 19:50:46 -04:00